Considering the bemusement at Shimu's valediction, I wanted to share what I've thus far developed with regard to religious orders in Påmidgard. The orthodox position for all orders is that there is a Supreme Being that created Påmidgard and can intervene in its affairs. However, there is much disagreement between the orders over the character qualities of that Being, and by what means and frequency divine intervention occurs.
Thus far, I've established outright hostility between the Articulate Lion and the Vigorous Loaf, but it's not my intention that each order be at odds with one another. In fact, many may be in fellowship with one another, but certainly not with all other orders at once.
Should you wish it, you can establish your character as a layperson associated with one of the orders.
(Elemenopi, I'm operating under the assumption that you are in fact a bona fide member of the Vigorous Loaf! Or perhaps a sect therein...) Implications would largely be for story (and perhaps entertaining roleplaying?), as there is not a Cleric class/specialization in Fantasy Age.
Religious Orders in Påmidgard:
Holy Order of the Articulate Lion; Well-Spoken, Commanding; practiced almost exclusively by humans.
Holy Order of the Benevolent Herder; Graceful, Compassionate; practiced mostly among halflings and humans.
Holy Order of the Conflagrated Conifer; Passionate, Demanding; practiced almost exclusively by orcs.
Holy Order of the Flourishing Vine; Patient, Jubilant; practiced mostly among halflings and gnomes.
Holy Order of the Latching Door; Protective, Discerning; practiced almost exclusively by orcs.
Holy Order of the Steadfast Sheep; Bold, Merciful; practiced mostly among humans and dwarves.
Holy Order of the Unshakable Stone; Strong, Uncompromising; practiced almost exclusively by dwarves.
Holy Order of the Vigorous Loaf; Joyful, Supportive; practiced mostly among dwarves and gnomes.
Saturday, October 24, 2015
Level 2 Awaits
As stated on Facebook, all characters (save Selvarius) are about 400 XP away from leveling up. That being said, I foresee this taking place soon.
Given our pace of play (and insider knowledge as GM), we may not need to worry about this until after next session proper. Should level advancement take place mid-game session though, here is the gist of it (see pg. 26):
1) Your character's Health increases by 1d6 + Constitution ability.
(Magical characters also increase MP by 1d6 + Willpower ability.)
2) You get one advancement to spend on one primary ability, meaning:
For Mages (Lily & Zarra):
Increase your Accuracy, Interlligence, Perception, or Willpower ability score by 1.
For Rogues (Meg & Vi):
Increase your Accuracy, Communication, Dexterity, or Perception ability score by 1.
For Warriors (Durgash, Elemenopi, & Renbar):
Increase your Constitution, Dexterity, Fighting, or Strength ability score by 1.
3) Pick one new ability focus in one of your primary abilities (see above). The focuses are as follows (see pg. 10):
Accuracy: Arcane Blast, Bows, Black Powder, Brawling, Dueling, Grenades, Light Blades, Staves
Communication: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction
Constitution: Drinking, Rowing, Running, Stamina, Swimming
Dexterity: Acrobatics, Calligraphy, Crafting, Initiative, Legerdemain, Lock Picking, Riding, Sailing, Stealth, Traps
Fighting: Axes, Bludgeons, Heavy Blades, Lances, Polearms, Spears
Interlligence: Arcane Lore (Various), Brewing, Cartography, Cryptography, Cultural Lore, Engineering, Evaluation, Healing, Heraldry, Historical Lore, Military Lore, Musical Lore, Natural Lore, Navigation, Religious Lore, Research, Writing
Perception: Empathy, Hearing, Searching, Seeing Smelling, Tasting, Tracking, Touching
Strength: Climbing, Driving, Intimidation, Jumping, Might, Smithing
Willpower: Courage, Faith, Morale, Self-Discipline
4) Finally, there is a Class Power you gain specific to your class:
For Mages (Lily & Zarra): You become a Novice in a new talent or gain a degree in a talent you already have (non-magical only, I believe).
Talents include: Alchemy, Animal Training, Armor Training, Archery Style, Carousing, Chirurgy, Command, Contacts, Dual Weapon Style, Horsemanship, Intrigue, Linguistics, Lore, Mounted Combat Style, Music, Observation, Oratory, Pole Weapon Style, Quick Reflexes, Scouting, Single Weapon Style, Thievery, Thrown Weapon Style, Two-Hander Style, Unarmed Style, Weapon and Shield Style.*
*some restrictions apply; see GM for details...or pgs. 42-47
For Rogues (Meg & Vi): You become more adept at finding the weak spots in your opponents' armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2.
For Warriors (Durgash, Elemenopi, & Renbar): You gain one of the following ability focuses: Dexterity (Riding), Intelligence (Military Lore), or Strength (Climbing)
Given our pace of play (and insider knowledge as GM), we may not need to worry about this until after next session proper. Should level advancement take place mid-game session though, here is the gist of it (see pg. 26):
1) Your character's Health increases by 1d6 + Constitution ability.
(Magical characters also increase MP by 1d6 + Willpower ability.)
2) You get one advancement to spend on one primary ability, meaning:
For Mages (Lily & Zarra):
Increase your Accuracy, Interlligence, Perception, or Willpower ability score by 1.
For Rogues (Meg & Vi):
Increase your Accuracy, Communication, Dexterity, or Perception ability score by 1.
For Warriors (Durgash, Elemenopi, & Renbar):
Increase your Constitution, Dexterity, Fighting, or Strength ability score by 1.
3) Pick one new ability focus in one of your primary abilities (see above). The focuses are as follows (see pg. 10):
Accuracy: Arcane Blast, Bows, Black Powder, Brawling, Dueling, Grenades, Light Blades, Staves
Communication: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction
Constitution: Drinking, Rowing, Running, Stamina, Swimming
Dexterity: Acrobatics, Calligraphy, Crafting, Initiative, Legerdemain, Lock Picking, Riding, Sailing, Stealth, Traps
Fighting: Axes, Bludgeons, Heavy Blades, Lances, Polearms, Spears
Interlligence: Arcane Lore (Various), Brewing, Cartography, Cryptography, Cultural Lore, Engineering, Evaluation, Healing, Heraldry, Historical Lore, Military Lore, Musical Lore, Natural Lore, Navigation, Religious Lore, Research, Writing
Perception: Empathy, Hearing, Searching, Seeing Smelling, Tasting, Tracking, Touching
Strength: Climbing, Driving, Intimidation, Jumping, Might, Smithing
Willpower: Courage, Faith, Morale, Self-Discipline
4) Finally, there is a Class Power you gain specific to your class:
For Mages (Lily & Zarra): You become a Novice in a new talent or gain a degree in a talent you already have (non-magical only, I believe).
Talents include: Alchemy, Animal Training, Armor Training, Archery Style, Carousing, Chirurgy, Command, Contacts, Dual Weapon Style, Horsemanship, Intrigue, Linguistics, Lore, Mounted Combat Style, Music, Observation, Oratory, Pole Weapon Style, Quick Reflexes, Scouting, Single Weapon Style, Thievery, Thrown Weapon Style, Two-Hander Style, Unarmed Style, Weapon and Shield Style.*
*some restrictions apply; see GM for details...or pgs. 42-47
For Rogues (Meg & Vi): You become more adept at finding the weak spots in your opponents' armor. You can perform the Pierce Armor stunt for 1 SP instead of the usual 2.
For Warriors (Durgash, Elemenopi, & Renbar): You gain one of the following ability focuses: Dexterity (Riding), Intelligence (Military Lore), or Strength (Climbing)
Scheduling next game
(OOG)
Hi all,
Really enjoyed today's session. Let me know any thoughts you may have over what's going well and what I can work on (knowledge of spells is on my list).
In the next couple weeks or so, please look ahead to November for when we can meet again. I've started a Doodle poll that you can reach here. I'm steering clear of Thanksgiving weekend etc. given our own travel plans. For now I'm keeping scheduling to Saturdays 9-noon, but am open to other options if desired/needed.
Hoping to hear from you soon!
Your friendly neighborhood GM,
Dan
Hi all,
Really enjoyed today's session. Let me know any thoughts you may have over what's going well and what I can work on (knowledge of spells is on my list).
In the next couple weeks or so, please look ahead to November for when we can meet again. I've started a Doodle poll that you can reach here. I'm steering clear of Thanksgiving weekend etc. given our own travel plans. For now I'm keeping scheduling to Saturdays 9-noon, but am open to other options if desired/needed.
Hoping to hear from you soon!
Your friendly neighborhood GM,
Dan
Session #2: PLEASE don't split the party!
Following the cart trail from Haregate, the party made its way down the Triboar Trail, discovering a group of Aelrimcosians camping for the night. Befriending them, the party shared a meal and lodging, while also gaining a contract for the successful escort of the cart to the nearby town of Phandalin. A human mage Selvarius joined the party in this effort, adding his knowledge of Lightning & Water Arcana (as well as Linguistics) to the fray.
Coming upon the horses presumed to be those of Dareth Brewmaster and his escort, the party fought back a group of Goblins, interrogating one who revealed the location of a hideout. Despite considerations for splitting the party, the group at last decided to conceal their cart and follow the Goblin Path to the Goblin Hideout. At the close of the session, the party had just successfully attacked the sentry guards and stopped a moment seemingly out of danger.
(OOG, what did that hourglass mean?!)
Coming upon the horses presumed to be those of Dareth Brewmaster and his escort, the party fought back a group of Goblins, interrogating one who revealed the location of a hideout. Despite considerations for splitting the party, the group at last decided to conceal their cart and follow the Goblin Path to the Goblin Hideout. At the close of the session, the party had just successfully attacked the sentry guards and stopped a moment seemingly out of danger.
(OOG, what did that hourglass mean?!)
Wednesday, September 2, 2015
Session 1: Mercury Madrigal
PMG-LLC is off to an auspicious start.
Quelling a bar fight brought about by the poor manners of 4 rider-gang half-orcs (and the poorer manners of the barkeep Renbar Halvardr), the party earned a commission to escort Dareth Brewmaster's Twice-as-Weissbier across the Crystal Lake to Engelstadt for its annual Elfemberfestival. Perhaps the proceeds of the trip could go towards the remodeling of the bar after its encounter with a raging, axe-wielding Durgash. (Durg smash?)
Observing the sailors and teamsters loading the ship, Meg noticed that the shipment of beer had been tampered, diluted with (tap the Redstones) Moors Lite. Having set sail, the ship found itself attacked by a Hawkbear--a being far out of place in the middle of a lake. Surviving errant knife-throws, a fiery teenager (literally), and planks reanimated to bushes & saplings, the party bested the beast. Vi thinking fast managed to rescue two of the sailors, providing the skeleton crew needed for the ship to limp to its destination. Thinking fast, the beer was replaced through the use of a time-altering talisman and sealed for the night.
At Engelstadt, the party disembarked and met the brewmaster's contact, Borya, a rich halfling merchant. After a time of shopping and window-browsing, the Elfemberfest battle of the brews began. Thanks in part to the timely magicking of the beer, and the flowery words of Elemenopi, the crowd (and Burgemaster-turned-taster) were won over, proclaiming the "Biscuit Beer" the winning ale of the festival. Collecting their winnings, the party was aided in their return to Haregate by Borya's connections with a Circle Mage's transportation spell, but not before receiving a notice from Dareth to collect Renbar's Red Ale and meet him in the court of Lord Rotbart the Unrelenting.
Upon returning to Haregate, the party found their humble abode--The Wheat Weevil--burned to the ground. Placed under arrest by the inept Sargent-at-Arms, the party learned of Dareth's willing his property to Renbar and Cally (for whom Vi holds deep mistrust). Thankfully, Hugh Beringia, Undersheriff of Slopshire was able to sort out the false accusations and valid alibi of the group for the night in question. The authenticity of the document was called into question by Vi and Renbar, noting its dating, and being unable to confirm the identity of the gnomic-notary public.
With no other leads, the party set out for the Redstone Mountains, intent on finding Dareth, hoping he made it to the safety of the Court of Lord Rotbart.
Quelling a bar fight brought about by the poor manners of 4 rider-gang half-orcs (and the poorer manners of the barkeep Renbar Halvardr), the party earned a commission to escort Dareth Brewmaster's Twice-as-Weissbier across the Crystal Lake to Engelstadt for its annual Elfemberfestival. Perhaps the proceeds of the trip could go towards the remodeling of the bar after its encounter with a raging, axe-wielding Durgash. (Durg smash?)
Observing the sailors and teamsters loading the ship, Meg noticed that the shipment of beer had been tampered, diluted with (tap the Redstones) Moors Lite. Having set sail, the ship found itself attacked by a Hawkbear--a being far out of place in the middle of a lake. Surviving errant knife-throws, a fiery teenager (literally), and planks reanimated to bushes & saplings, the party bested the beast. Vi thinking fast managed to rescue two of the sailors, providing the skeleton crew needed for the ship to limp to its destination. Thinking fast, the beer was replaced through the use of a time-altering talisman and sealed for the night.
At Engelstadt, the party disembarked and met the brewmaster's contact, Borya, a rich halfling merchant. After a time of shopping and window-browsing, the Elfemberfest battle of the brews began. Thanks in part to the timely magicking of the beer, and the flowery words of Elemenopi, the crowd (and Burgemaster-turned-taster) were won over, proclaiming the "Biscuit Beer" the winning ale of the festival. Collecting their winnings, the party was aided in their return to Haregate by Borya's connections with a Circle Mage's transportation spell, but not before receiving a notice from Dareth to collect Renbar's Red Ale and meet him in the court of Lord Rotbart the Unrelenting.
Upon returning to Haregate, the party found their humble abode--The Wheat Weevil--burned to the ground. Placed under arrest by the inept Sargent-at-Arms, the party learned of Dareth's willing his property to Renbar and Cally (for whom Vi holds deep mistrust). Thankfully, Hugh Beringia, Undersheriff of Slopshire was able to sort out the false accusations and valid alibi of the group for the night in question. The authenticity of the document was called into question by Vi and Renbar, noting its dating, and being unable to confirm the identity of the gnomic-notary public.
With no other leads, the party set out for the Redstone Mountains, intent on finding Dareth, hoping he made it to the safety of the Court of Lord Rotbart.
Thursday, August 20, 2015
Friday, August 14, 2015
Doodle...use your Doodle...Doodle...Do the Doodle Dance!
Ah Day Camp, I love you, but you eat my life for one week a year. Past that now, and time to plan.
Just sent an email to them for whom I have addresses. Knowing that we're juggling the schedules of four couples to figure out when to play, I ask that you participate in the Doodle Poll here and mark your availability at your earliest convenience. Note, I've already omitted Labor Day weekend due to Team Sorenson-Turner's conflicting wedding event.
I cannot tell you how excited I am to see this come to fruition!
Your friendly neighborhood GM,
Dan
Just sent an email to them for whom I have addresses. Knowing that we're juggling the schedules of four couples to figure out when to play, I ask that you participate in the Doodle Poll here and mark your availability at your earliest convenience. Note, I've already omitted Labor Day weekend due to Team Sorenson-Turner's conflicting wedding event.
I cannot tell you how excited I am to see this come to fruition!
Your friendly neighborhood GM,
Dan
Saturday, August 8, 2015
Roll a Calendar Check
(TL:DR, check calendars for a game date to begin our adventure, please!) :-)
Okay folks, I've been able to piece together the time needed to draft the first adventure or so for PMG-LLC. If you haven't already, take a look at your character bios here, first to ensure its accuracy, and second to approve of names/spellings, etc.
If you've not done so already, do try to share with your friendly neighborhood GM any secrets you may have either about yourself or that you know about another party member. For those having trouble, consider this alternative: what character flaw(s) does your character possess? Does (s)he follow a creed to a fault, foregoing better judgment, or can't help but try to snatch any shiny things in sight? Maybe (s)he never backs down from a fight...or betting on one! You can use your character sheet and stats to help inform this choice. Perhaps a 0 Communication means that the your character has no filter and will speak his/her mind at the worst possible time. Or a low Willpower score means your character is incredibly impulsive.
(Dan & Cortney, we can send you stats/character sheets for this purpose.)
Four of us will be occupied with church day camp activities, so this week might not be the wisest choice to begin playing (although the end of it may pan out potentially). Philly crowd, I'd like to have a technical rehearsal to ensure that Skype or Roll20 will work for our situation.
Anywho, please check your calendars and see when in the near future it'd be a good time to schedule our first game day.
Your friendly neighborhood GM,
Dan
Okay folks, I've been able to piece together the time needed to draft the first adventure or so for PMG-LLC. If you haven't already, take a look at your character bios here, first to ensure its accuracy, and second to approve of names/spellings, etc.
If you've not done so already, do try to share with your friendly neighborhood GM any secrets you may have either about yourself or that you know about another party member. For those having trouble, consider this alternative: what character flaw(s) does your character possess? Does (s)he follow a creed to a fault, foregoing better judgment, or can't help but try to snatch any shiny things in sight? Maybe (s)he never backs down from a fight...or betting on one! You can use your character sheet and stats to help inform this choice. Perhaps a 0 Communication means that the your character has no filter and will speak his/her mind at the worst possible time. Or a low Willpower score means your character is incredibly impulsive.
(Dan & Cortney, we can send you stats/character sheets for this purpose.)
Four of us will be occupied with church day camp activities, so this week might not be the wisest choice to begin playing (although the end of it may pan out potentially). Philly crowd, I'd like to have a technical rehearsal to ensure that Skype or Roll20 will work for our situation.
Anywho, please check your calendars and see when in the near future it'd be a good time to schedule our first game day.
Your friendly neighborhood GM,
Dan
Monday, August 3, 2015
Haregate
In continuing my tradition of using outdated PC games as media development tools for RPG games, here is a composite image of Haregate. (Easter eggs abound, including some awful, awful matte lines. Turns out that Age of Empires II: HD Edition does use some slight perspective skewing in game. Who knew?)
I envision the Wheat Weevil Public House as the building 2nd on the right (Trade Workshop, just SW of Town Center) as you come in from the docks.
Also, bonus points awarded to the player who identifies the awful, awful joke I'm making by naming this place "Haregate." Hint: homophones and antonyms.
Your friendly neighborhood GM,
Dan
I envision the Wheat Weevil Public House as the building 2nd on the right (Trade Workshop, just SW of Town Center) as you come in from the docks.
Also, bonus points awarded to the player who identifies the awful, awful joke I'm making by naming this place "Haregate." Hint: homophones and antonyms.
Your friendly neighborhood GM,
Dan
Saturday, August 1, 2015
An Unlikely Origin
Thank you to the Swensons & Lakshmans for spending the morning with us hashing out character details. For your sakes and for Dan & Cortney I wanted to share some details on how your characters all ended up in the same place:
How it all began:
Renbar Halvardr (Dan Sorenson)
Having learned the trade of
brewing, Renbar set out from the Uncanny Valley intent on making his fortune as
an Innkeeper extraordinaire. Unfortunately
for him, his good name did not echo past the mead halls of any establishment
outside of earshot from his hometown in the Uncanny Valley. Unfortunate also was the level of destitution
beset upon the once great Dwarven kingdom—hardly the place for a young hopeful
entrepreneur to ply his trade. He found
himself off the coast of Crystal Lake in the seaport of Haregate, running short
on funds and shorter still on food.
Applying at all the local Inns and Taverns, it was the Wheat Weevil
Public House that at last brought him on as their Thursday night barkeep. It was not long before a particular Halfling patron,
Violet Bywater, stole more than a free drink’s worth of copper pieces…but his
heart. (aww!)
Violet Bywater (Cortney)
Originally
a Halfling of Miltonia, Vi (as she prefers to be known) went abroad on a quest
for self-discovery, visiting chapels and reliquaries throughout Påmidgard. It so happened that she was lodging at an abbey
in the Kroswain Kingdom when it became annexed by the Albertan Monks. Fleeing by sea, she made her way through
Fraternium to the port of Haregate, intent on returning to Miltonia, where she
hoped to drum up support against Prince-Bishop Siegfried and the Albertan Monks. Finding herself unable to book passage (and
likewise unable to stowaway), she set about thieving in a local tavern, the
Wheat Weevil.
It was
there that she caught the eye of the sometimes barkeep, the Dwarf Renbar. Recognizing a kindred spirit (and a similarly
hard-on-luck, poor individual) she set aside her plans of larceny and delayed
her travel efforts. Sharing her plight,
she convinced Renbar to get his shift supervisor over and hire her as “private
security.” Puzzled, Brewmaster Dareth
questioned how a Halfling would be able to handle a rowdy patron. Vi demonstrated that it was not so hard to
lift a drunken man’s purse amid a drunken brawl, which more often than not paid
for what property damage there was and then some. Needless to say, she was hired on the spot.
Elemenopi Qrst (Eric) & Zarra (Hannah)
The rise
of the Albertan Monks had a greater effect than merely political
reorganization. It also led to the ostracizing
of the Brotherhood of Divine Bakers, of which the gnome Elemenopi Qrst was a
member. Using their influence, the
Society of the Articulate Lion—the laymen wing of the Albertan Monks—enabled the
Baker’s Guild to outlaw the BDB’s products.
Outraged and on a quest to show the world the true heavenly power of
baked goods, Elemenopi set out on a trek across Fraternium, gathering the
finest flours and confections for use in his esoteric baking.
Passing
by the agrarian community of Fairflax, he chanced upon a human farmgirl Zarra,
who bored to tears with the tedium of the yeoman farmer’s life saw her chance
to escape her dull fate. This may or may
not have perturbed the gnome, but either way he now had a travelling companion,
who he led to the seaport of Haregate.
Knowing the embargo enacted by the Baker’s Guild did not apply to brewer’s
yeast, and needing (or was it kneed-ing?) a leavening agent for his current
batch of Celestial Sugarloaves, he set about rubbing elbows with the brewers of
Haregate, whereupon he met Renbar, who agreed to supply him with yeast…discreetly…among
other business arrangements.
Megara Hertee (Julie)
Zarra, having accompanied Elemenopi
to the Wheat Weevil regularly, began to notice some of the habits of the
regulars, in particular the solitary barstool that had become the favored haunt
of one of the few other human female patrons of the bar. The young lady bounded over, amusing the
hooded stranger, and complimented the stranger’s cloak, comparing it to her
own. Striking up conversation, it came
to pass that this shadow of a figure, always cloaked and sitting with her back
to the wall, was actually a pretty good conversationalist on many subjects—save
her past. Thus, Megara (or Meg as she
came to be known) befriended the young farmgirl, looking out for her when other
patrons grew unruly.
Lilabelle Meritink Widgetbauble (Emily)
& Durgash Skullcrusher (Hugh)
Originally a member of the Gnomicorp
of Engineers, Lilabelle (Lily) set out from her idyllic homeland of Kinkaidia
to voice her concerns over unsustainable and environmentally unfriendly
practices in the surrounding realms. Her
love of nature is only surpassed by her love of the Orc fighter Durgash
Skullcrusher. His green skin and height
reminding her of her favorite trees, she took an immediate liking to the brute,
who to his credit was endeared by this pretty little thing, for whom he would uproot
flowers…and occasionally small trees…and present as gifts. Agreeing to accompany her on her journeys,
Durgash looks out for the gnome, guarding her from any perceived harm (however,
with an intelligence of 0 though high for an Orc, he sometimes misconstrues the
level of danger).
The unlikely pair likewise found
their way to Haregate, where Lilabelle confronted the owner of the Wheat Weevil
over the wasteful disposal of spent mash and kitchen scraps. Hearing the argument from inside, Renbar made
the acquaintance of the couple, and became intrigued by Lily’s ideas. Envisioning many potential contraptions that
would address the issue at hand, he discussed these at length with Lily and set
up the newly minted Wheat Weevil Kitchen Composter (patent pending) within a
few hours. So it came to pass that all
seven of the future Påmid-Guardians (LLC) came to unite.
Together
The Wheat Weevil Public House had recently been awarded “best
budget beer-hall” of all the Crystal Lake seaports, which was an attractive
enough reason to visit its doorstep. It
turns out that it also had a reputation better known by the locals: the
brawlingest beer hall of all the Crystal Lake seaports. On the occasion of Munchking Roland’s Ruby
Jubilee, drunken revelry ensued at the Wheat Weevil, which ended with the
breaking of much furniture, the spilling of several kegs of beer, and the
wearing of the kitchen’s cauldron on the head of Durgash (he had mistaken it for his
helmet).
Though
assembled for different reasons, the group found itself united in one purpose:
avoiding injury at the hands of other (far more) inebriated patrons. Noticing the adeptness of the group to handle
itself in a scrap…and appreciating that Vi had pickpocketed enough of the
brawlers to pay for their damages… Brewmaster Dareth offered them all commission
as private security. He had a particular request in mind...
Subscribe to:
Posts (Atom)