Sunday, June 26, 2016

Level 3

Congratulations on a job well done during yesterday's IRL fetch-quest!  Indeed, congratulations also on attaining Level 3 status!

In addition to checking calendars for July possibilities, I'd like to offer these step-by-step instructions for leveling.  For sake of ease, find your class first:

Mage:
  1. Health increase: Gain 1d6+Constitution in HP.
  2. Magic Points increase: Gain 1d6+Willpower in MP.
  3. Ability increase:  Add 1 to one of your secondary ability scores: Communication, Constitution, Dexterity, Fighting, or Strength.
  4. Ability focus:  Pick a new focus for one of your secondary abilities:
    1. Communication focuses: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction.
    2. Constitution focuses: Drinking, Rowing, Running, Stamina, Swimming.
    3. Dexterity focuses: Acrobatics, Calligraphy, Crafting, Initiative, Legerdemain, Lock Picking, Riding, Stealth, Traps.
    4. Fighting focuses: Axes, Bludgeons, Heavy Blades, Lances, Polearms, Spears.
    5. Strength focuses: Climbing, Driving, Intimidation, Jumping, Might, Smithing.
  5. Class Power: You become a Novice in a new magic talent or gain a degree in a magic talent you already have.
Rogue:
  1. Health increase: Gain 1d6+Constitution in HP.
  2. Ability increase:  Add 1 to one of your secondary ability scores: Constitution, Fighting, Intelligence, Strength, or Willpower.
  3. Ability focus:  Pick a new focus for one of your secondary abilities:
    1. Constitution focuses: Drinking, Rowing, Running, Stamina, Swimming.
    2. Fighting focuses: Axes, Bludgeons, Heavy Blades, Lances, Polearms, Spears.
    3. Intelligence focuses: Arcane Lore, Brewing, Cartography, Cryptography, Cultural Lore. Engineering, Evaluation, Healing, Heraldry, Historical Lore, Military Lore, Musical Lore, Natural Lore, Navigation, Research, Religious Lore, Writing.
    4. Strength focuses: Climbing, Driving, Intimidation, Jumping, Might, Smithing.
    5. Willpower focuses: Courage, Faith, (Morale--more for NPCs), Self-Discipline
  4. Class Power: You become a Novice in a new talent or gain a degree in a talent you already have.

Warrior:
  1. Health increase: Gain 1d6+Constitution in HP.
  2. Ability increase:  Add 1 to one of your secondary ability scores: Communication, Inte(r)lligence, Perception, or Willpower.
  3. Ability focus:  Pick a new focus for one of your secondary abilities:
    1. Communication focuses: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction
    2. Intelligence focuses: Arcane Lore, Brewing, Cartography, Cryptography, Cultural Lore. Engineering, Evaluation, Healing, Heraldry, Historical Lore, Military Lore, Musical Lore, Natural Lore, Navigation, Research, Religious Lore, Writing.
    3. Perception focuses: Empathy, Hearing, Searching, Seeing, Smelling, Tasting, Touching, Tracking
    4. Willpower focuses: Courage, Faith, (Morale--more for NPCs), Self-Discipline
  4. Class Power: You become a Novice in a new talent or gain a degree in a talent you already have.

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